Gen Con 2013 Events

I totally FUBAR’d my Event purchasing this year. I clicked on submit and waited for something to happen, too long it seems, as I clicked again and was number 3500+. Last year I was 241 or so. Needless to say I missed out on most of the Events I wanted in on. Hopefully I can do a pick-up game of DCC RPG somewhere.

I got in a “Welcome to the Sixth World” game for Shadowrun 5th. I also grabbed a ticket for The Duke’s Inaugural Tournament. Got a game of Hell on Earth: Reloaded as well. I may tryout The One Ring and there is the Dungeon Bastard’s World’s Worst Dungeon Crawl to check out as well. I may not be as busy this year, but I’ll try to be!

Advertisements

How D and D 3.0/3.5 Changed Gaming Forever.

Did the concept of Attacks of Opportunity destroy the game? Has a game mechanic that allows you to be punished (attacked) for wanting to move your character made the average gamer change the way he thinks about ALL games?

Even back in 2004, the Attack of Opportunity was causing problems. Look at WOTC’s own article on the subject. The first sentence is “If there’s one question players and DMs dread, it’s this one: Does that provoke an attack of opportunity?” That was almost a decade ago.

Now, Attacks of Opportunity have invaded gaming in every way. People who have never played D and D know of the concept and ask about it. I was playing Zombicide with my game group a few weeks ago. A player had his character near a couple of zombies, when deciding whether to move or fight, he asked if moving away from the zombie would provoke an Attack of Opportunity  This is a player who has NEVER played 3.0/3.5. Yet, he still knows about Attacks of Opportunity, questions his actions in game worrying about them, and would have changed tactics if the game supported the rule.

This got me thinking, “Has the Attack of Opportunity become such a confusing/worrisome notion that even a gamer who has never played in a game that utilizes them considers them in his gaming decisions?”

We are currently playing Savage Worlds and since I run all of our games, I have so many rules rattling around in my brain pan that I get confused sometimes when thinking about the rules of the game I’m currently running, We have played Deadlands Classic, HackMaster, DCC RPG, Hollow Earth Expedition, Call of Cthulhu, Shadowrun, Tunnels and Trolls, Hero System 6th Ed., along with various board and card games. Having run all of these games, sometimes my mind blanks for a second and I have to find a rule in the book. While we were playing Deadlands Noir the other week, a player asked if he would provoke an Attack of Opportunity moving out of melee. I had to pause and think, then look in the book.

Why did one game mechanic change our entire way of thinking about games? Not in a good way mind you. The pervasive worry that comes from that rule has put many a game on hold right in the middle of the action. As a GM, if a player asks about Attacks of Opportunity, I have to know the answer. One of the problems with that, is that other games that don’t use the same verbiage may in fact have a rule just like an Attack of Opportunity. So, unless you have memorized all of your various games’ rules, you have to check. That disrupts the game, it’s flow and it’s effectiveness as a storytelling medium.  When I played 3.0/3.5 as a GM I just removed the rule (OSR FTW) but that didn’t stop the players from asking if they provoked one during most encounters. But during Zombicide? A board game? And we still had to look in the rulebook?

I will say this definitively, I wish the Attack of Opportunity had never been invented, I have spent more time pausing games and checking rulebooks for rules that operate in the same way as that accursed D and D mechanic that I now have to write on the inside cover of my campaign notes where and how it exists in each game I’m running.

Has there ever been an RPG game rule that has caused more confusion and anger than the Attack of Opportunity? I think not.

GenCon 2012 Recap Part 1.

New: I’m going to recap my original “Where am I gonna go” posts from before GenCon with what I actually accomplished and what I missed. I’ll add new information in a lovely Swamp color. Photos will be added as well.

It’s the Monday before GenCon and I thought I would mention the various Booths I’m looking at visiting, demoing at or purchasing from. Mainly this is my list of what to do at the Con.

Alea Tools: Booth: 608

New Version: A few GenCons ago, my wife bought me these excellent markers for miniatures, magnetic, they attach to the bottom of your figs to denote status or whatever you can imagine. The older version starts to repel each other when a bunch of them are in close proximity, I’ve read that is no longer the case, so I’d like to check out the newer model. Plus, they have a special going on…Verdict: Want to See.

-Spend $50 get a free 1” Marker Rack

Conclusion: I picked up some markers I didn’t have to add to my collection. Have I mentioned I love these? Because I love these markers.

Ares Games: Booth: 134

Sails of Glory: As a gamer who has been around for a while, there are games that I’ve never played but have always wanted to. This game falls into the genre of games I’ve always wanted to play: Ship Battles. I’ve always wanted a copy of Gygax, Arneson and Carr’s Don’t Give Up the Ship! so I keep an eye out for sea battle games. This one got on my radar due to this fine list over at Board Game Geek. Verdict: Want to Demo. Conclusion: Didn’t get a chance to demo, but still looks good to me!

Brooklyn Indie Games: Booth: 1033 with Game Salute

Ghost Pirates Board Game: Again, another ship game that incorporates another favorite, Pirates! Also discovered on Board Game Geek. Verdict: Want to Demo. Conclusion: Did not get a chance to demo, still on my watching list.

Catalyst Game Labs: Booth: 1703, 1711

Leviathans: Demo Leviathans and get a mini…OK! I’ve been watching this one for a while now, might satisfy that ship craving I have. But, looks cool, comes partially painted and the fluff has a Polish inventor creating the Airships. Sounds good to me. Verdict: Want to Demo. Conclusion: Saw it. Looked good, didn’t demo it but I’m pretty sure I’ll get this sometime.

The Duke: I got involved with the Kickstarter for this one, looking forward to playing it. There will also be a photo-op for the backers of this project at the Catalyst booth on Saturday from 5:30 to 5:45 p.m. I’ll be there. I wasn’t.  Verdict: Want to Demo/Kickstarter. Conclusion: While I missed the meet-up and photo-op, I did get a chance to see the prototypes and played with it a bit. I’m excited to get my copy. Catalyst also gave out a print and play version of the game, there is a photo below.

 

Shadowrun: 2050: I just want to hold this in my hands and stare at the cover for a while. Verdict: Want it/Gotta Have it. Conclusion: Nothing’s changed, still want it and gotta have it but I waited to pick it up because I wanted to pick up the Con-only stuff mainly.

Shadowrun: The Clutch of Dragons: Oh my. This looks…fantastic. Verdict: Want it/Gotta Have it. Ditto ^ .

Shadowrun: Elven Blood Limited Edition: Convention Exclusive. I could always use more Shadowrun Missions. Verdict: Must Buy.

Shadowrun: Weapon Cards (Guns.V1): Another convention item. Since Shadowrun is one of the games I’m currently running, this and the next one are Verdict: Must Buy.

Shadowrun: Gear Cards (Drones & Vehicles.V1): See above. Verdict: Must Buy. Conclusion: I got all three of these along with a set of Shadowrun Dice and the Convention GM Screen (different cover).

 

Mechwarrior Tactics Online Beta Key Poster: I seem to get into a lot of Beta’s. This one I want to be in. I’ve loved Battletech and Mechwarrior for many years. When I used to live in Florida, it was Battletech almost every night. Verdict: Snag One If You Can. Grabbed one.

Shadowrun Fan Meet and Greet: Wednesday 7-9 p.m. Union Station: I’ll try to make it, I want to make it, but I’m doing Trade Day this year for the first time, and this falls during the same time as my demo time with Trade Day. Verdict: Maybe. Maybe not.

Crash Games: Booth: No Booth

The Lost Dutchman: These guys have no booth this year, but I’m gonna follow them on Twitter and see if I can rustle up a Demo of The Lost Dutchman. I backed this one on Kickstarter and I’d like to get a taste of the gameplay. Verdict: Want to Demo/Kickstarter. Conclusion: I followed their tweets but didn’t end up searching them out and hitting a demo. Still happy to be a backer and can’t wait for the game.

Cubicle 7 Entertainment: Booth: 125

The Doctor Who Card Game: I am a Whovian for sure. I have my Sonic Screwdriver packed in my bag. Verdict: Want to Demo/Want it/Gotta Have it. Conclusion: Watched a demo, looks fun!

The Doctor Who RPG 11th Doctor Edition: I have the David Tennant cover, I wanted a Matt Smith cover. Perhaps this year? Verdict: Want to See. Conclusion: And there it is. Couldn’t justify a purchase as I had gotten a bunch of Dr. Who stuff and I haven’t played the David Tennant version I already own.

  

More later!

I’ll be back in a little bit with more!

Almost that time.

GenCon is just about 2 weeks from now, got my wife’s badge and our tickets yesterday. My badge I’ll pick up on Wednesday at the Con, as I will be participating in Trade Day this year on behalf of the library I work for.

Looking forward to quite a few things, the Deadlands Noir Kickstarter game I’m in on Friday; the Mad Science Institute Hollow Earth Expedition game with author Sechin Tower; two games of DCC RPG with Harley Stroh and the smell of the hallway between the Convention Center and the Marriott (it’s a tradition).

Didn’t get in any HackMaster or Shadowrun this year, but we did secure some tickets for the amazing games from the You Too Can Cthulhu guys.

Might head over to the Shadowrun Fan Meet and Greet Wednesday night.

Ah. Too much to think about. I’m sure the Con will cross my mind a few times in the coming days.

Next: What loot I’m looking for!