Since I’m not going to Gen Con…

See what I did there?

So, I’m not gonna have all sorts of Gen Conny stuff to babble on about, I’ll blather on about all the Kickstarters I’ve had come in. Maybe I’ll slap some piccies up here on That Darn Intrawebz of the stuff I got. Let’s see, Deadlands Noir, Hell on Earth Mini’s, a Settlers of Catan Board and Dungeon Roll.

That should keep me busy. Yeah. I’ll get right on that.

I also just picked up a Fluxx Board Game. I got the Corrupted Dwarven Brewery (The Puddin’ Works!) for Labyrinth Lord I’m working on (I want to blog more about it, but I don’t want to spoil my players’ surprise) and The Batman Miniatures Game Minis I’m knee-deep in. Plus, all those Hell on Earth Mini’s should keep me busy, but I’ll probably just lay on the couch and watch bad movies with the pup while I’m on vacation. I don’t know why, but that little dog loves Houseguest. Yes. With Sinbad. No. I’m not kidding. Yes. I need help. “Patty Melt, Patty Melt, Patty Melt on Rye.”

Advertisements

What to do?

So, while the current game I’m running is Deadlands Noir for the Savage Worlds system, I’m itching for a Dungeon Crawl. As of late, I have been using Goodman Games‘ DCC RPG which I like quite a bit. It has a nice, different feel from the rest of the Fantasy Games I’m accustomed to. “But”, I tell myself, “I’m itching to run The Tomb of Horrors, White Plume Mountain, Expedition to Barrier Peaks. Should I bust out the old PHB, DMG and MM?”

That’s my dilemma. I’ve been interested in the whole OSR movement of which DCC RPG falls under, but what about Labyrinth Lord or OSRIC? Swords and Wizardry? There are more choices than I frankly need right now. So far, I’ve picked up the PDF’s of Labyrinth Lord. They look extremely “Metal” and I like that. Reads well too. I like the ability to mix Basic, Advanced and White Box together. I like that I can use my old books as well.

I want to do an old-school Dungeon Crawl and I want to use old-school rules. Since I want to run this game using Roll20.net, I’ve been shying away from using DCC just because of the Zocchi dice and randomness of the magic system. I think the old rules would work best for the style of game I want to run. I envision a Dwarven Brewery corrupted by magic, a portal to the Underdark and a Mind Flayer riding a Beholder. Sounds like some Old-School fun to me.

Afterthoughts: It’s a couple hours after writing this post and I have realized something. I have not run any form of Dungeons and Dragons in First Edition Rules since the early ’80’s I think. I ran 2nd Ed. in the 90’s, 2000-2008 had 3.0/3.5 and HackMaster. I did a little 4th. All my fantasy lately has been DCC…I need to play the old system just for the fun of it.

Gen Con 2013 Events

I totally FUBAR’d my Event purchasing this year. I clicked on submit and waited for something to happen, too long it seems, as I clicked again and was number 3500+. Last year I was 241 or so. Needless to say I missed out on most of the Events I wanted in on. Hopefully I can do a pick-up game of DCC RPG somewhere.

I got in a “Welcome to the Sixth World” game for Shadowrun 5th. I also grabbed a ticket for The Duke’s Inaugural Tournament. Got a game of Hell on Earth: Reloaded as well. I may tryout The One Ring and there is the Dungeon Bastard’s World’s Worst Dungeon Crawl to check out as well. I may not be as busy this year, but I’ll try to be!

How D and D 3.0/3.5 Changed Gaming Forever.

Did the concept of Attacks of Opportunity destroy the game? Has a game mechanic that allows you to be punished (attacked) for wanting to move your character made the average gamer change the way he thinks about ALL games?

Even back in 2004, the Attack of Opportunity was causing problems. Look at WOTC’s own article on the subject. The first sentence is “If there’s one question players and DMs dread, it’s this one: Does that provoke an attack of opportunity?” That was almost a decade ago.

Now, Attacks of Opportunity have invaded gaming in every way. People who have never played D and D know of the concept and ask about it. I was playing Zombicide with my game group a few weeks ago. A player had his character near a couple of zombies, when deciding whether to move or fight, he asked if moving away from the zombie would provoke an Attack of Opportunity  This is a player who has NEVER played 3.0/3.5. Yet, he still knows about Attacks of Opportunity, questions his actions in game worrying about them, and would have changed tactics if the game supported the rule.

This got me thinking, “Has the Attack of Opportunity become such a confusing/worrisome notion that even a gamer who has never played in a game that utilizes them considers them in his gaming decisions?”

We are currently playing Savage Worlds and since I run all of our games, I have so many rules rattling around in my brain pan that I get confused sometimes when thinking about the rules of the game I’m currently running, We have played Deadlands Classic, HackMaster, DCC RPG, Hollow Earth Expedition, Call of Cthulhu, Shadowrun, Tunnels and Trolls, Hero System 6th Ed., along with various board and card games. Having run all of these games, sometimes my mind blanks for a second and I have to find a rule in the book. While we were playing Deadlands Noir the other week, a player asked if he would provoke an Attack of Opportunity moving out of melee. I had to pause and think, then look in the book.

Why did one game mechanic change our entire way of thinking about games? Not in a good way mind you. The pervasive worry that comes from that rule has put many a game on hold right in the middle of the action. As a GM, if a player asks about Attacks of Opportunity, I have to know the answer. One of the problems with that, is that other games that don’t use the same verbiage may in fact have a rule just like an Attack of Opportunity. So, unless you have memorized all of your various games’ rules, you have to check. That disrupts the game, it’s flow and it’s effectiveness as a storytelling medium.  When I played 3.0/3.5 as a GM I just removed the rule (OSR FTW) but that didn’t stop the players from asking if they provoked one during most encounters. But during Zombicide? A board game? And we still had to look in the rulebook?

I will say this definitively, I wish the Attack of Opportunity had never been invented, I have spent more time pausing games and checking rulebooks for rules that operate in the same way as that accursed D and D mechanic that I now have to write on the inside cover of my campaign notes where and how it exists in each game I’m running.

Has there ever been an RPG game rule that has caused more confusion and anger than the Attack of Opportunity? I think not.

The Walking Dead Prison.

Here are the photos from my Walking Dead: Take the Prison Savage Worlds Game. For a play-test it worked out pretty well, although I underestimated how long it would take to get into the Courtyard area. I also forgot my dice. Epic Fail. A GM not using his own dice? Preposterous. Can’t wait to get this painted and re-play it.