Mindflayers and Klingons.

The Puddin’ Works gets near it’s conclusion as our heroes battle a Mindflayer. Starting off on a lunch break, our heroes left the mine they were working in to get a Bladder Buster over at Dingleblatz Brewery. When they arrived, the Brewery had been closed, warned of corruption and danger, but offering them a ten percent stake in Dingleblatz if they aid in the situation, got them in the doors. They faced Shriekers and Green Slime, Black Pudding and Grey Ooze (The vats were corrupted). They found all the Dwarves who worked there had been killed and brains were removed. They get to the evil cleric Stinkydink Twerkabert and find out that the Brewery was corrupted as the evil cleric concocted a disgusting brew made with Dwarf brains. Slightly pink, with a frothy head, the cleric downed a mug of brew and was trapped by a Hold Person spell. As the heroes defeated him, his Duergar minions collapsed the room, leaving our heroes trapped with the only way out being down. So they descend into the Underdark to find out more about the mystery.

That was the main hook, they then went down and found the Barrel staging area, where the barrels of brew would be dropped to an underground river to travel to…where? Various clues led them onward. Through an underground lake whose ceiling was covered with Piercers (By the way, dropping Piercers from the ceiling as they are in boats, is pretty evil) they continued. Finally finding a small settlement after the Mushroom Forest. Told of a way out of the Underdark, they set out to find the “map and key”. Finding the cave, they enter. After a battle with a minor Beholder that destroyed most of their main magic weapons, they found a large chasm underground. Crossing with ease they came upon some more Dwarf skeletons with open skulls, and vanquished them as well. After successfully finding a pit trap, the heroes moved forward to find the room where the Mindflayer was. They made every single save versus the Mind Blast, except for one that resulted in a lame Stun. They fought and were about to lose the cleric’s brain to the Beast when a strange device rose from the Pool of Frothy Brew. The Mindflayer released the cleric as he scrambled to get to…his teleporter. He disappeared and as the cavern began to collapse, so did our party. They wake up in a strange room thats filled with smoke and violently shaking, as a balding man in blue walks through the smoke towards them and says, “Please state the nature of the medical emergency.”

They then heard a voice say, “Collision with surface, imminent. Life support at 12%. Saucer separation in two minutes.”

And then I said, “I’ll see you guys next week.”  🙂

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Concerning the Tomb of Horrors.

So, on October 30 and November 06, I ran the Tomb of Horrors for my group of players. I used the facsimile copy of the original AD & D module from the Return to the Tomb of Horrors box set released in 1998 by TSR, Inc.

I used Labyrinth Lord with the Advanced Edition Companion for the ruleset and rolled the characters suggested for three players in the back of the module. We chose Option 1. That gave us three Humans, a 14th level Magic-User, 14th level Cleric, 12th Level Paladin, along with a 1/2 Elf level 5 Fighter/6 Thief, Gnome Fighter 4/Illusionist 5 and a Halfling Fighter 4/Thief 5.

My players, having learned to play role-playing games from systems published mainly from the 1990’s and on, had a bit of a learning curve in respect to the way an OSR game runs as opposed to a more modern one. Thankfully, I had been running them through my corrupted Dwarven Brewery, The Puddin’ Works, (with LL’s AEC) for a few weeks before springing the Tomb on them. This has given them some familiarity with how OSR games differ, an excellent summary of which can be found in Matthew J. Finch’s Quick Primer for Old School Gaming.

It’s funny, because they have an inkling on how to play in that manner as I have always run my games with my own sensibility, which leans toward the OSR mindset as I have been playing since the ’70’s. I’ve never known it was an “OSR mindset” until I heard of the “movement” a couple years ago, I’ve just always run my games that way. I always tell my players “it’s a game of words” to the point it’s a joke with them, which is fine. I can be a surly DM. It’s only recently that I have decided to run the older systems (In the form of emulators such as OSRIC, Labyrinth Lord, the recent WOTC 1st Ed. Reprints) because my experience with DCC RPG has been amazing and has opened my eyes to the OSR and the fore-mentioned games. I have always wanted to run S1 Tomb of Horrors, S2 White Plume Mountain, S3 Expedition to Barrier Peaks, I6 Ravenloft and the Desert of Desolation series I3-5, PharaohOasis of the White Palm, and Lost Tomb of Martek. Out of those, I’ve only run White Plume Mountain, back when it was new and with the HackMaster version. I’ve owned them all, absorbed them, read them to death, but I never ran them. These games allow me to do just that. I also want to run EX1-EX2, Dungeonland and The Land Beyond the Magic Mirror, which I also ran back in the day.

Side Note: Concerning OSR. I know people say Old School Revival but I much prefer Old School Renaissance, so that’s what I call it. What’s official? Who cares, I house-ruled it anyway 😉

So, what happened?

I’ll have that up next…

Dwarven Forge Tomb of Horrors Part Deux.

Howdy!

Last night I ran the second half of the Halloween game, as the players wanted to continue. I’m throwing up some quick photos now and will tell the tale of Clint Howard, Clint Eastwood, Brian Dennehy, Stacy Keach, Slap Bumwalla and Dewey Manlove later on.

Yeah, I know. Hey, I don’t name them, my players do.

Happy Halloween! The Tomb of Horrors with Dwarven Forge and Labyrinth Lord.

Happy Halloween folks!

I ran my Tomb of Horrors Halloween game last night and I wanted to share some quick photos taken by my stalwart player J.D.

I’ll try to post a recap of the adventure so far, over the next day.

Enjoy!

By the way, I just made the Tomb on the fly during playing, the Game Tiles are super easy to use and quite versatile!

Dwarven Forge and The Tomb of Horrors.

I’ll be using Labyrinth Lord to run The Tomb of Horrors this Halloween. I’m really excited to have my Dwarven Forge Game Tiles to use. I think it’s looking pretty good so far…you?

Dwarven Forge is the Best.

When I owned my comic and game store, I had a shit ton of Dwarven Forge resin pieces. I had to sell them when the store closed. I have been wanting them again ever since. Now, with Dwarven Forge’s Game Tiles, that day has arrived! The Kickstarter is shipping out and I got mine. I’ll get more pics up (since I’m no longer crying over GenCon) as I work on my Halloween Labyrinth Lord game of The Tomb of Horrors!

And yes, I’ll stop neglecting this blog, I was a bit butt-hurt over missing all of my conventions this year, so I took it out on the blog (which was designed as a GenCon Blog).

On a similar note, I’m booked for GaryCon VI, with a room booked at the Lodge. This will be my first trip to the Lake Geneva area and I can’t wait. Well, other than the time I drove to Milwaukee for Gen Con, but it’s not the same thing.

Soon, more Kickstarter crap to show. Deadlands Noir, Hell on Earth Mini’s, Alea Tools’ new colors and Dwarven Forge Game Tiles.

UPDATED: Added more pics Oct. 24, 2013 11:12 a.m. Also, I should mention that I got 3 painted sets, a painted Chamber of Sorrows and a Painted Dungeon Dressing Pack.