What’s New With The Burger King Kids Club.

I’ve been working quite a bit on my various home games this week, as Gary Con got my creative juices flowing. The Burger King Kids Club is currently enjoying our game of Labyrinth Lord. They have taken their characters through my Dwarven Brewery, The Puddin’ Works (Dingleblatz Brewery), which led them to the Underdank and a journey to find a way back out, all while encountering a MindFlayer that sent them to space. After crashing back to the planet surface in a Federation Starship, they found the Pyramid and Temple of Buttinkhamen, after a skirmish with some Klingons. They found themselves in Whisper and Venom’s Gauntswept, traveling in their Apparatus of the Crab, when they found themselves approaching an oasis. Thopas was there sunning himself by the water and with loads of indifference he hired the party to retrieve an item for him. They were then instantly teleported outside a Frost Giant lair to the North of the Gauntswept, in heavy snow and facing down a group of polar bears and their Frost Giant masters. What will they do next? Hopefully not encounter one of my favorite creatures that I never get to use, the Remorhaz! Heh.

So, after this adventure I should be able to run through Whisper and Venom, but what next? Well, I have some ideas. First off, I’m working on translating the old TV show Land of the Lost, into my next game. I originally planned to use Savage Worlds for the system, but I was hit with some inspiration at Gary Con and have decided to use another system for the game entirely. I don’t want to spoil the game for my players with a direct “This is the game I’m going to run.” because I think the game will be all the better for a little mystery up front. I’ve started working on my Forge of Ice Saleesa minis, so I should be ready to run this as we wind up Whisper and Venom in the next few weeks, which will also see a player return to the table after an absence. It will be good to have him back.

The main other item catching my eye right now is Astonishing Swordsmen and Sorcerers of Hyperborea. I picked up the box set and I’m very impressed. The quality of reading is top notch and the old-school Diamond Dice, Box Set and Poster Map, along with some great subclasses, make this game look very solid while giving me a stiff dose of tactile nostalgia. I’m getting through the Players’ Manual as I’m writing this, so I hope to know whether my group would be into it after next Wednesday’s game. If what I’ve seen and read so far is any indication, we will be rolling some AS&SH as well.

ASSH01 ASSH02 ASSH03

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Mindflayers and Klingons.

The Puddin’ Works gets near it’s conclusion as our heroes battle a Mindflayer. Starting off on a lunch break, our heroes left the mine they were working in to get a Bladder Buster over at Dingleblatz Brewery. When they arrived, the Brewery had been closed, warned of corruption and danger, but offering them a ten percent stake in Dingleblatz if they aid in the situation, got them in the doors. They faced Shriekers and Green Slime, Black Pudding and Grey Ooze (The vats were corrupted). They found all the Dwarves who worked there had been killed and brains were removed. They get to the evil cleric Stinkydink Twerkabert and find out that the Brewery was corrupted as the evil cleric concocted a disgusting brew made with Dwarf brains. Slightly pink, with a frothy head, the cleric downed a mug of brew and was trapped by a Hold Person spell. As the heroes defeated him, his Duergar minions collapsed the room, leaving our heroes trapped with the only way out being down. So they descend into the Underdark to find out more about the mystery.

That was the main hook, they then went down and found the Barrel staging area, where the barrels of brew would be dropped to an underground river to travel to…where? Various clues led them onward. Through an underground lake whose ceiling was covered with Piercers (By the way, dropping Piercers from the ceiling as they are in boats, is pretty evil) they continued. Finally finding a small settlement after the Mushroom Forest. Told of a way out of the Underdark, they set out to find the “map and key”. Finding the cave, they enter. After a battle with a minor Beholder that destroyed most of their main magic weapons, they found a large chasm underground. Crossing with ease they came upon some more Dwarf skeletons with open skulls, and vanquished them as well. After successfully finding a pit trap, the heroes moved forward to find the room where the Mindflayer was. They made every single save versus the Mind Blast, except for one that resulted in a lame Stun. They fought and were about to lose the cleric’s brain to the Beast when a strange device rose from the Pool of Frothy Brew. The Mindflayer released the cleric as he scrambled to get to…his teleporter. He disappeared and as the cavern began to collapse, so did our party. They wake up in a strange room thats filled with smoke and violently shaking, as a balding man in blue walks through the smoke towards them and says, “Please state the nature of the medical emergency.”

They then heard a voice say, “Collision with surface, imminent. Life support at 12%. Saucer separation in two minutes.”

And then I said, “I’ll see you guys next week.”  🙂

Concerning the Tomb of Horrors.

So, on October 30 and November 06, I ran the Tomb of Horrors for my group of players. I used the facsimile copy of the original AD & D module from the Return to the Tomb of Horrors box set released in 1998 by TSR, Inc.

I used Labyrinth Lord with the Advanced Edition Companion for the ruleset and rolled the characters suggested for three players in the back of the module. We chose Option 1. That gave us three Humans, a 14th level Magic-User, 14th level Cleric, 12th Level Paladin, along with a 1/2 Elf level 5 Fighter/6 Thief, Gnome Fighter 4/Illusionist 5 and a Halfling Fighter 4/Thief 5.

My players, having learned to play role-playing games from systems published mainly from the 1990’s and on, had a bit of a learning curve in respect to the way an OSR game runs as opposed to a more modern one. Thankfully, I had been running them through my corrupted Dwarven Brewery, The Puddin’ Works, (with LL’s AEC) for a few weeks before springing the Tomb on them. This has given them some familiarity with how OSR games differ, an excellent summary of which can be found in Matthew J. Finch’s Quick Primer for Old School Gaming.

It’s funny, because they have an inkling on how to play in that manner as I have always run my games with my own sensibility, which leans toward the OSR mindset as I have been playing since the ’70’s. I’ve never known it was an “OSR mindset” until I heard of the “movement” a couple years ago, I’ve just always run my games that way. I always tell my players “it’s a game of words” to the point it’s a joke with them, which is fine. I can be a surly DM. It’s only recently that I have decided to run the older systems (In the form of emulators such as OSRIC, Labyrinth Lord, the recent WOTC 1st Ed. Reprints) because my experience with DCC RPG has been amazing and has opened my eyes to the OSR and the fore-mentioned games. I have always wanted to run S1 Tomb of Horrors, S2 White Plume Mountain, S3 Expedition to Barrier Peaks, I6 Ravenloft and the Desert of Desolation series I3-5, PharaohOasis of the White Palm, and Lost Tomb of Martek. Out of those, I’ve only run White Plume Mountain, back when it was new and with the HackMaster version. I’ve owned them all, absorbed them, read them to death, but I never ran them. These games allow me to do just that. I also want to run EX1-EX2, Dungeonland and The Land Beyond the Magic Mirror, which I also ran back in the day.

Side Note: Concerning OSR. I know people say Old School Revival but I much prefer Old School Renaissance, so that’s what I call it. What’s official? Who cares, I house-ruled it anyway 😉

So, what happened?

I’ll have that up next…

Since I’m not going to Gen Con…

See what I did there?

So, I’m not gonna have all sorts of Gen Conny stuff to babble on about, I’ll blather on about all the Kickstarters I’ve had come in. Maybe I’ll slap some piccies up here on That Darn Intrawebz of the stuff I got. Let’s see, Deadlands Noir, Hell on Earth Mini’s, a Settlers of Catan Board and Dungeon Roll.

That should keep me busy. Yeah. I’ll get right on that.

I also just picked up a Fluxx Board Game. I got the Corrupted Dwarven Brewery (The Puddin’ Works!) for Labyrinth Lord I’m working on (I want to blog more about it, but I don’t want to spoil my players’ surprise) and The Batman Miniatures Game Minis I’m knee-deep in. Plus, all those Hell on Earth Mini’s should keep me busy, but I’ll probably just lay on the couch and watch bad movies with the pup while I’m on vacation. I don’t know why, but that little dog loves Houseguest. Yes. With Sinbad. No. I’m not kidding. Yes. I need help. “Patty Melt, Patty Melt, Patty Melt on Rye.”