I’ll throw up some more pics as this piece grows. It’s gone from idea to testing, soon to glue and paint. I just need to figure out the exact layout I need for the game I’m planning to use this for. It’s also going to be probably 4 times larger when done.
UPDATE 11/17/2012: Working on some builds, I’m at work so I will not be posting pics until later. I have a cool idea of what to build with the terrain, but I don’t want to give it away to my players. It’s a surprise!
UPDATE: All of the terrain has been de-sprued and I will mess around with some of it today. Game night ended up getting cancelled and next week being Thanksgiving here, we most likely won’t play next week, but that will give me some time to create the Mega-Zombie Castle of Doom!
My Modest Magic terrain arrived this morning! Tonight is game night, DCC RPG from the looks of what I just got! I’ll be doing a full review as soon as I can. Nick at Modest Magic has a contest going on that involves de-spruing (Is that a word?) the Dungeon Kit I got. I need to figure out what sprues are just the Kit so I can get in on it. Along with finding time to go outside to do it, as I’m pretty sure little pink foam dust and dogs don’t mix well. I apparently now have a ton of game prep to do, I’ll be back with more as soon as I can.
Since today is my normal game night, I wanted to post what we’ve done the past couple of weeks. We are taking tonight off so I can get some work done on our upcoming Hell on Earth Reloaded game which will run along with my DCC RPG game. Probably do a little flip flopping with the games. Side note: Help the Hell on Earth Mini’s Kickstarter!
Three weeks ago, I had some GM Burnout going on, so I suggested we play Risk: Legacy. Long story made short: We played, we loved it, marking the board and ripping up cards is awesome and I won by my favorite method: Sneaky Underhandedness. This, is why I play Thieves in Fantasy RPG’s. My favorite way to win is to do it under a cloak of uncertainty and lying. Nothing like watching three factions wipe each other out and not expect me to sweep in and clean house to a win. So, my name is first on the board…who will be next?
The next week, we went back to DCC RPG, continuing after the Frawg God Temple. In the Temple the players found a map that led to a new location. While waiting for the awesome Modest Magic Terrain I’ve ordered, I picked up a set of Wyrd Miniatures Terraclips and the Dungeon Essentials pack.
We had a good time with the game and the characters eventually made it through the traps and got to the Witch at the end. After some Phlogiston disturbance during a Spell Duel, the Witch lay dead and the heroes were victorious. The Terraclips work ok. I bent a couple pieces putting the clips on, and the package shows things that don’t come in the set I bought, but it was cool for a visual aid. I suggest not putting all the walls up in every room as it makes it hard for players at the end of the table to see what’s going on. Much better for a mini’s game than role-playing I meant to have a photo of the completed dungeon but forgot to take the last couple of photos after the game.
From Game Night a couple of weeks ago. The characters find themselves lost in the Swamp after exiting the dungeon from Doom of the Savage Kings. After wandering for days, they come upon a Temple in the shape of a giant frog. Entering the Temple the characters were ensorcelled by a table of Illusionary Food that was actually maggots and bugs and mold, fought their way through various Frog-Men (I used Attack of the Frawgs from Thick Skull Adventures as inspiration, good module, pick it up) until they came upon the Red Crystal Living Statue and smashed the Chaotic foe into a million pieces. The next week the adventure continued…
Hope you all downloaded yourself some Cerebus while I was promoting it. I’ll be back to my regular gaming posts tonight. Coming up: The Final Part of my GenCon Recap, more Home Game stuff, a review of Crash Games’ Dungeon Heroes, pics of my Super Dungeon Explore paint prep and whatever else I can throw at the wall and see what sticks. Be back later!
Game night is here! We will be rolling down on some DCC RPG finishing up Doom of the Savage Kings. I want to then move on the The Emerald Enchanter but I was inspired by a module I saw called Attack of the Frawgs by Thick Skull Adventures, so I may run a homebrew in between using the Frawgs as inspiration. I picked it up off of Drive-Thru RPG along with another couple good-looking modules from Purple Sorcerer Games called Perils of the Sunken City and The Ooze Pits of Jonas Gralk, both of which look really fun. Also, I’m excited to get the first modules from Brave Halfling, I participated in their Kickstarter and am anxiously awaiting these great looking digest sized adventures.
I thought over the next couple days I would post anything I have left over from GenCon that is of interest, pictures of things I saw and pics of the Hall. I’ll also revisit my posts about the booths I was going to visit.
The guys over at Pinnacle were gracious enough to post my pics from the GenCon Deadlands Noir Don’s game, I’m very happy to be mentioned on the website of my favorite game company. It’s a proud feather in my cap.
Hell on Earth: Reloaded is coming to our table! I’ve got most of what I need, just have to do some reading and planning, I’m excited to get some Savage Worlds action in as well. Afterall, Deadlands Noir is getting closer!
All was going well, the Dwarf found the Hide of the Cave Bear, and a Cleric discovered magic beneath the rubble. No way to get to it, which is good, because the other Cleric says “Magic does not exist.”
They may not have gotten the Lion-Shield (nor will I let them once they read this) but they got the Wolf-Spear and the Hound of Hirot may be in trouble. Ah, who am I kidding? They’ve gone through about 20 PC’s on this adventure already and they still have to roll up two more before next week’s game!
The Legos are working great! I cut up some magnets and fit them to the bottoms so we could use my awesome Alea Tools Markers. I had props ready for the rooms, which added a nice touch. We can add equipment to the figs as they find it (notice the skull in the Alien…I mean Cleric’s hand), they are colorful and fun, plus to start the game I gave each player a sealed Mini-Fig booster and said “Here’s your character!” That was fun as heck, I think if I run any convention games in the near future, that’s how I will assign mini’s. You may think having an alien or a man in a bunny suit in a DCC game might take you out of the element, but all we did was have fun and enjoy gaming with each other. That’s why we play, folks!